# 13) Face code (int)(2) (only applicable to regular troops, can be omitted for heroes): # 12) Face code (int): You can obtain the face code by pressing ctrl+E in face generator screen # knows_ironflesh_3|knows_power_strike_2|knows_athletics_2|knows_riding_2 # 11) Skills (int): See header_skills.py to see a list of skills.
# To make an expert archer with other weapon proficiencies close to 60 you can use something like: # The function wp(x) will create random weapon proficiencies close to value x. # 10) Weapon proficiencies (int): Example usage: # 8) Inventory (list): Must be a list of items # 5) Scene (int) (only applicable to heroes) For example: scn_reyvadin_castle|entry(1) puts troop in reyvadin castle's first entry point See header_troops.py for a list of available flags The prefix trp_ is automatically added before each troop-id. # 1) Troop id (string): used for referencing troops in other files. # Each troop contains the following fields: Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.